Some Blender tips and tricks that I’ve built up over my short time, so saving them here so I don’t forget them :D
This will keep being updated as I think of them.
This used to be a weird, complicated thing about parenting empties with offset origins, etc.
Now, we just get a circle with verticies where you want them, then use Geometry nodes to instance whatever you want onto it.
So EZ now!
shift + numpad 1,7,3, etc
aligns view to object LOCAL coords instead of global!!!!
This is super useful if you’ve rotated the object away from norms.
e.g. You have a cube, you rotate it to align with something else, but then you want to do some modelling on a face of it but pressing the 1,3,7 combos now don’t line up.
shift + 1,3,7
will align to local coords so you can!
The below nodes plug into the Offset socket of the “Set Position” node.
No example, but just a noise texture with some distortion stretched on one axis, include bump map, usually based on the same noise texture.