I do like a bit of Blender, and I got some wind in my sails after doing the obligatory
BlenderGuru Donut tutorial, so here’s some of them.
All tools, textures, and tutorials used are listed below.
AV1 support in Edge requires a Microsoft Store Extension.
I love Take5, so I did Polyfjord's tutorial, but got more complicated than expected...
🛠Engine: EEVEE
🕑Render Time: 5 minutes
🔢Samples: 20
🎬Frames: 1403
Tutorial: Making a Bouncing Curve Audiovisualiser in Blender 4.2
I remember seeing the
original video a while ago, and then he released a tutorial!
So I wanted to try it out.
Only…it didn’t quite do what I wanted, so I had to tweak and tweak and tweak until I’d rebuilt the whole bounce curve addon as a
node group.
Once there were five core elements. Now...only four remain.
🛠Engine: Cycles (with denoiser node)
🕑Render Time: 40 seconds
🔢Samples: 200
Gotta put my riches somewhere, I'll just stack them all up
🛠Engine: Cycles (with denoiser node)
🕑Render Time: 65 minutes
🔢Samples: 100
🎬Frames: 340
Fiancee asked for Pinecones, so here's some exotic pinecones 🤗
🛠Engine: Cycles (with denoiser node)
🕑Render Time: 140 seconds
🔢Samples: 2000
We all love the beach in one way or another, but how to make the beach even better? A full esky of ice cold beverages.
🛠Engine: Cycles (with denoiser node)
🕑Render Time: 30 seconds
🔢Samples: 500
I wanted to make a scifi coffee, but I got bored pretty quickly 😥
🛠Engine: Cycles (with denoiser node)
🕑Render Time: 3h
🔢Samples: 100
🎬Frames: 1222
Maybe the lightsaber will come out of it's box later?
🛠Engine: Cycles (with denoiser node)
🕑Render Time: 20 seconds
🔢Samples: 400
2023? Hopefully off to a better start than this
🛠Engine: Cycles (with denoiser node)
🕑Render Time: 80 minutes
🔢Samples: 100
🎬Frames: 250
I like this one except for the ground. It's trash :(
🛠Engine: Cycles (with denoiser node)
🕑Render Time: 15 seconds
🔢Samples: 200
Another 'bad' one. I like the idea which came to me while driving home in the semi-outback, but couldn't articulate it properly.
🛠Engine: Cycles (with denoiser node)
🕑Render Time: 30 seconds
🔢Samples: 100
These next few are a series of renders I'm not happy with, but just want to get out and done.
🛠Engine: Cycles (with denoiser node)
🕑Render Time: 1 minute
🔢Samples: 100
Quick 1h render of some volumetrics that I turned into a lighthouse
🛠Engine: Cycles (with denoiser node)
🕑Render Time: 5 seconds
🔢Samples: 100
A quick render of a dark lake that was thinking about on holidays
🛠Engine: Cycles (with denoiser node)
🕑Render Time: 2.5 minutes
🔢Samples: 2000
I saw a post somewhere with a magic book, so here's a mechanical one.
🛠Engine: Cycles (with denoiser node)
🕑Render Time: 20 minutes
🔢Samples: 100
🎬Frames: 320
I wanted to play with the new shadow caustics but I didn't get enough time, so for now, a fancy glass will do!
🛠Engine: Cycles (with denoiser node)
🕑Render Time: 10 seconds
🔢Samples: 200
Hair particles are quite frustrating to control. I don't know enough about it.
🛠Engine: Cycles (with denoiser node)
🕑Render Time: 10 seconds
🔢Samples: 200
A quick animation with a couple of extra assets!
🛠Engine: Cycles (with denoiser node)
🕑Render Time: 21 minutes
🔢Samples: 20
🎬Frames: 180
I've been playing a lot of Infraspace, and I love the Park and Stadium designs (which I've replicated myself here.
I also like the idea of a day night cycle to show off some of the assets.
🛠Engine: Cycles (with denoiser node)
🕑Render Time: 10 seconds
🔢Samples: 20
A Pyrite ball in 30 minutes!
🛠Engine: Cycles (with denoiser node)
🕑Render Time: 20 seconds
🔢Samples: 100
I saw the thumbnail of the linked tutorial and thought to myself 'I can do that', so I did.
Playing with geonodes from tutorial, it's a hexworld! It's far more complicated to set up than I thought. A bunch of maths and thinking, and geonodes doesn't have great debugging yet.
🛠Engine: Cycles (with denoiser node)
🕑Render Time: 20 minutes
🔢Samples: 400
🎬Frames: 250
Tutorial: Hexagon World with Geometry Nodes Fields - Erindale
Quick New Years fireworks!
🛠Engine: Cycles (with denoiser node)
🕑Render Time: 30 minutes
🔢Samples: 600
🎬Frames: 90
Space scenes are great, and I wanted to play with adaptive subdivision (it's great as always, but wow, the default 1px is slooooooooooow)
🛠Engine: Cycles (with denoiser node)
🕑Render Time: 6 hours
🔢Samples: 400
🎬Frames: 220
I know this looks like that tutorial, and I was inspired by it, but I just wanted to make rings
🛠Engine: Cycles (with denoiser node)
🕑Render Time: 4 hours
🔢Samples: 500
🎬Frames: 140
Inspired by a crate my girlfriend had while moving house. The rope and the drawn on glass were the fun parts!
🛠Engine: Cycles (with denoiser node)
🕑Render Time: 1 minute
🔢Samples: 500
Tutorial: Draw Curves on Surfaces FAST in Blender 2.81-Quick and Dirty
Quick spinning ball thing to play with JSDisplacement again
🛠Engine: Cycles (with denoiser node)
🕑Render Time: 4 hours
🔢Samples: 200
🎬Frames: 250
Quick experiment with Geometry Nodes. I knew little, now I know little++.
🛠Engine: Cycles (with denoiser node)
🕑Render Time: 30 seconds
🔢Samples: 200
I've been trying to improve my first person camera animations these last few renders, and I really like this one. Freespace!
🛠Engine: Cycles (with denoiser node)
🕑Render Time: 10 hours
🔢Samples: 250
🎬Frames: 600
Playing with the Cell Fracture Addon is good fun, but it did take quite a while for it to generate this, and much experimentation.
🛠Engine: Cycles (with denoiser node)
🕑Render Time: 4 days or something...
🔢Samples: 50
🎬Frames: 1150
Nice relaxing book for my sisters birthday!
🛠Engine: Cycles (with denoiser node)
🕑Render Time: 1 hour
🔢Samples: 200
🎬Frames: 60
Pirate Treasure for a Reddit contest
🛠Engine: Cycles (with denoiser node)
🕑Render Time: 80 seconds
🔢Samples: 200
Watching some Age of Empires videos got me thinking
That mill looks pretty nice. Many experiments here, most successful.
🛠Engine: Cycles (with denoiser node)
🕑Render Time: 4 minutes
🔢Samples: 150
A much more interesting angle with some extras
🛠Engine: Cycles (with denoiser node)
🕑Render Time: 4 minutes
🔢Samples: 150
A Stargate was one of the first things I wanted to make. Finally got around to it!
🛠Engine: Cycles (with denoiser node)
🕑Render Time: 50 seconds
🔢Samples: 200
Quick run to test this crazy voronoi displacement I saw on Reddit
🛠Engine: Cycles (with denoiser node)
🕑Render Time: 60 minutes
🔢Samples: 10
🎬Frames: 250
Tutorial: CG Matter
So much gloss and transparency. There's loads of work in stuff that can't even be seen (e.g. pistons on lifter thing)
🛠Engine: Cycles (with denoiser node)
🕑Render Time: 23 hours
🔢Samples: 100
🎬Frames: 1320
More geometry nodes, with marbles!
🛠Engine: Cycles (with denoiser node)
🕑Render Time: 60 seconds
🔢Samples: 300
Quick space station using the new Geometry Nodes
🛠Engine: Cycles (with denoiser node)
🕑Render Time: 20 seconds
🔢Samples: 500
I like floating platforms. I also like volumetrics.
🛠Engine: Cycles (with denoiser node)
🕑Render Time: 20 minutes
🔢Samples: 300
Control is a fun game. I wanted to play with the Service Weapon in Blender
🛠Engine: Cycles (with denoiser node)
🕑Render Time: 60 minutes
🔢Samples: 200
🎬Frames: 240
Recently finished Subnautica and liked the aesthetic. Underwater bases are some James Bond villain levels of AWESOME :D
🛠Engine: Cycles (with denoiser node)
🕑Render Time: 12 minutes
🔢Samples: 500
I wanted to try some procedural texture tiling. It's waaaay over my head though.
🛠Engine: Cycles (with denoiser node)
🕑Render Time: 13 minutes
🔢Samples: 800
I've always liked these kinds of spooky atmospheric scenes.
🛠Engine: Cycles (with denoiser node)
🕑Render Time: 12 minutes
🔢Samples: 200
Trying some glowing crystal action
🛠Engine: Cycles
🕑Render Time: 18 minutes
🔢Samples: 100, 1000 for volume
Found this in the old boxes. My first foray into Blender, took months. Then about 5 hours to make it way better. Relay model isn't mine
🛠Engine: Cycles
🕑Render Time: 7 hours
🔢Samples: 100
🎬Frames: 1510
I love Control (Remedy game), and I wanted to play with boids
🛠Engine: Cycles
🕑Render Time: 13 hours
🔢Samples: 300
🎬Frames: 500
Playing with water and cloth sims
🛠Engine: Cycles
🕑Render Time: 12 hours
🔢Samples: 400
🎬Frames: 250
I got a decent way through making this without a tutorial, so I'm pleased. The JSDisplacement greebles and AO emmision methods are really cool.
Playing Halo MCC with a friend and figured it'd be easy to do that menu scene with all the bullets ¯\_(ツ)_/¯
🛠Engine: Cycles
🕑Render Time: 6 minutes
🔢Samples: 800
Wanted to make a shattered world for a while. I'm not happy with this, but it's a start for next time. That volume tanked the rendertime too...
🛠Engine: Cycles
🕑Render Time: 20.5 minutes
🔢Samples: 400
The teapot was the hardest thing to mode. Feels like I did it the hardest way possible.
🛠Engine: Cycles
🕑Render Time: 3.5 minutes
🔢Samples: 300
Proving to myself I COULD do rocks with displacements, also the rope and grass.
🛠Engine: Cycles
🕑Render Time: 11 minutes
🔢Samples: 400
I got to practice some rigging, animations, and compositing :D It's from a show called Shadow Raiders. Some good sci-fi ideas in there.
🛠Engine: Cycles
🕑Render Time: 2 hours
🔢Samples: 400
🎬Frames: 600
Ancient areas are creepy places! I wanted to try my hand at animating. I need to do a tutorial...
🛠Engine: Eevee
🕑Render Time: 5 hours
🔢Samples: 64
🎬Frames: 1100
Eggster!
🛠Engine: Cycles (with denoiser node)
🕑Render Time: 1.5 minutes
🔢Samples: 128
The CG Fasttrack tutorial sword. I ended up using different assets or making some out of stubborness. The final result suffers for it, but I learned many new things.
I did another one from the other side so I could see all those cool runes :D
🛠Engine: Eevee
🕑Render Time: 5 seconds
🔢Samples: 64
I almost like this one better. Still, compositing can add much more flair than I gave it credit for.
🛠Engine: Eevee
🕑Render Time: 5 seconds
🔢Samples: 64
My go at an enchanting table. Not really happy with it, but sometimes you're just done, you know?
🛠Engine: Cycles (with denoiser node)
🕑Render Time: 15 minutes
🔢Samples: 500
Coffee is the best thing, and sitting with one during the city buzz is very relaxing.
I was really happy with the bridge, but I realised that the DOF made it hard to see, so I did another one with less DOF :)
🛠Engine: Cycles (with denoiser node)
🕑Render Time: 15 minutes
🔢Samples: 500
Finally fixed the olives. Note the differences mainly in the olives themselves, jar, and fork. I wasn't happy with the materials originally, and I want to show the difference now afterwards.
🛠Engine: Cycles (with denoiser node)
🕑Render Time: 25 seconds
🔢Samples: 100
Olives are my favourite single food. Good inspiration.
🛠Engine: Cycles (with denoiser node)
🕑Render Time: 25 seconds
🔢Samples: 100
This was going to be a bright grassy scene, but then I needed to hide the bad grass.
🛠Engine: Cycles (with denoiser node)
🕑Render Time: ~1 hour
🔢Samples: 100
Added a true Australian treat. Lamington :)
🛠Engine: Cycles (with denoiser node)
🕑Render Time: ~30 seconds
🔢Samples: 20
Tutorial: The Infamous BlenderGuru!
I like floating rocks ¯\_(ツ)_/¯
🛠Engine: Cycles (with denoiser node)
🕑Render Time: 60 seconds
🔢Samples: 20
Donut gettin spun into scene like a champ
🛠Engine: Cycles (with denoiser node)
🕑Render Time: ~2 minutes
🔢Samples: 20
🎬Frames: 60
I wanted to try making water with mist in the distance. I like it.
🛠Engine: Cycles (with denoiser node)
🕑Render Time: 30 seconds
🔢Samples: 30